Aliens, Cards, Weapons

Card #161 – PC-1Z Plasma Cannon

Title: Weapon – Plasma Cannon

Card Name: PC-1Z

Command Points: 1

Rarity: Uncommon

Damage: 20

Range: 2

Energy Cost: 8

Aim: 4

Text: This rifle can only be used by Grey Guardians. You cannot use this weapon more than 2 times per turn.

Story Text: All Grey Elite Guardians have a Plasma Rifle, it is like an extension of their body.

Aliens, Cards, Weapons

Card #160 – PR-2Z Plasma Rifle

Title: Equipment – Plasma Rifle

Card Name: PR-2Z

Command Points: 1

Rarity: Uncommon

Damage: 15

Range: 2

Energy Cost: 5

Aim: 6

Text: This rifle can only be used by Grey Guardians. You cannot use this weapon more than 2 times per turn.

Story Text: All Grey Elite Guardians have a Plasma Rifle, it is like an extension of their body.

Cards, Weapons

Card #150 M3E1 – Rocket Launcher

Title: Weapon – Rocket Launcher

Card Name: M3E1

Command Points: 1

Rarity: Common

Range: 2

Energy Cost: 4

Aim: 3

Text: 

     Ammo: 2

     Successful hit: remove 1 shield/armor and apply 25 damage points to the main target. Secondary targets in the area of effect receive 15 damage points.

     Missed hit: all targets in the area of effect receive 10 damage points.

Story Text: “Bazooooooooooka!!!”

Area of Effect:

Cards, Jungle, Special Forces, Squads

Card #101 Soldier – Jungle Sniper SF

Title: Soldier – Jungle Sniper SF

Rank: Sergeant

Rarity: Rare

Health: 18

Movement: 12

Aim: 8

Text: 

+10 health, +8 movement, and +2 aim (only active in jungle environments)

Evasion 3 (Jungle) – Evasion is disabled when you attack.

Use 8 movement points.

Activate Camouflage. This enables the evasion ability of this card and it adds 3 evasion tokens (remove tokens if evasion is disabled)

“There is nothing there! It is just the jungle and us.”